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Dear Friend,

Hello, & welcome back to FIREWIRE, your friendly guide to the exciting world of web-design & web-solutions! In the previous newsletter of Flash 5 Tutorial Series we had discussed about the Color, Transform & Text options. Let’s continue with Movie Properties, Scenes,.Key Frames, Rulers, Group & Ungroup, Overlay, Align Panel & Trace Bitmap.

Movie Properties help us to change the global settings of a movie. It also helps us to set our desired Dimensions, Bicolor and Frame Rate per Second(fps).

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Frame Rate
The speed of the movie is determined by number of frames per second.(i.e. The number of frames that the play head covers in a second.) The default is 12 fps.We can change the value of frames per second according to the speed of the computer.
Dimensions
It refers to the horizontal and vertical size of the flash stage. It is represented in pixels. The minimum value is 18px and maximum is 2880px.
Match
  • Printer : This option will set the stage to default paper size of default printer connected to the specific computer.
  • Contents : Change the size of the stage to contain all the content that has been created.(Even the contents spill into work area is also brought into the stage)

Match Printer and Content will change the size automatically.

Background Color
The Background color can be selected from the color Palette and defined color will get applied for entire movie.
Ruler Units

This menu gives us the choice, to measure the dimensions of the stage either in pixels, inches, inches(decimal), points, centimeters, and millimeters or in pixels.

Save Default

This button when pressed will set the current settings, like the change in width, background color, and frame rate as the default settings. So when we open a new file, the stage will have the settings which are set as default.


RULERS:

Rulers help us to obtain the measurement of the object while drawing. The unit of measurement can be changed for rulers as Millimeter, Centimeter etc.Goto Modify and select Movie and in the Ruler Unit textbox, we can change the units and changes can be observed in the rulers.

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We can also have Guideline while drawing with rulers, drag the ruler and drop, a guide will appear. To edit the Guideline select Guides from View menu and change the settings.

GRIDS

Grids are used to make precise drawings. The objects can also be snapped to grid by enabling snap to grid option, which is available in view menu.

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The grids can also be edited by selecting edit grid from view menu. The size, color and snapping properties of grid can be altered.


Scenes :

Scenes are used to organize the movie into sections. By default flash starts with one scene labeled as scene1.

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Add Scene: Scene can be added by selecting scene from Insert menu or by clicking the " + " symbol.

Removing a Scene: The scene palette has all the available scenes of the movie. Select the scene to be deleted and using the "Dust bin" icon at the bottom of the palette, delete the required scene.

Using the duplicate scene icon , we can create a duplicate copy of the scene.

Timeline:

Timeline is where we coordinate the timing of animation and assemble the layers. Timeline displays each frame in the movie.

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Timeline consists of Frames, Key Frame, Layers and Scene. Layers, Onionskin , Movie Properties will be discussed later.


Frame :

They are the Backbone of animation and effects. The length of the time in a movie is divided as frames. Frames help us to control the animation and the sequence in which it plays.

There are different types of Frames. They are:

Key Frame :
It helps us to record an animation .Flash by default opens with a blank keyframe.Keyframe can be identified by a playhead in that frame.
Placeholder Frame:
It is an empty frame. Movie stops playing in this frame.
Static or Regular Frame:
They contain the contents of previous frame.
Tweened Frames:
To create animation between two keyframe and flash determines the animation and this is called as Tweening.Keyframes undergoing tweening are called as Tweened Frames.
We can add a static frame by pressing F5 key.
To add a keyframe, press F6 key.
To add a blank keyframe , press F7 key. (A hollow box precedes a blank keyframe)

Paste option helps us to paste the object, which is copied or cut from a location. Generally in Flash, paste option place places the objects in the center of the stage. Paste in Place help us to place the object in the same location from where it has been copied.

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Paste special help us to know the information about the location or application from where it has been copied. For example if we would have copied an object from Photo impact, the using paste special option we can find the location. Using these three option we can perform different kind of pasting.




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