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Dear
Friend,
Hello, & welcome back to FIREWIRE,
your friendly guide to the exciting world of web-design
& web-solutions! In the previous newsletter of Flash
5 Tutorial Series we had discussed about the Color, Transform
& Text options. Lets continue with Movie Properties,
Scenes,.Key Frames, Rulers, Group & Ungroup, Overlay,
Align Panel & Trace Bitmap. |
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Movie
Properties help us to change the global settings of
a movie. It also helps us to set our desired Dimensions,
Bicolor and Frame Rate per Second(fps).
| Frame
Rate |
| The
speed of the movie is determined by number of
frames per second.(i.e. The number of frames that
the play head covers in a second.) The default
is 12 fps.We can change the value of frames per
second according to the speed of the computer. |
| Dimensions
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| It
refers to the horizontal and vertical size of
the flash stage. It is represented in pixels.
The minimum value is 18px and maximum is 2880px.
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| Match
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- Printer
: This option will set the stage to default
paper size of default printer connected to
the specific computer.
- Contents
: Change the size of the stage to contain
all the content that has been created.(Even
the contents spill into work area is also
brought into the stage)
Match
Printer and Content will change the size automatically.
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| Background
Color |
| The
Background color can be selected from the color
Palette and defined color will get applied for entire
movie. |
| Ruler
Units |
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This menu gives us the choice, to measure the
dimensions of the stage either in pixels, inches,
inches(decimal), points, centimeters, and millimeters
or in pixels.
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| Save
Default |
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This button when pressed will set the current
settings, like the change in width, background
color, and frame rate as the default settings.
So when we open a new file, the stage will have
the settings which are set as default.
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| RULERS: |
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Rulers
help us to obtain the measurement of the object
while drawing. The unit of measurement can be
changed for rulers as Millimeter, Centimeter etc.Goto
Modify and select Movie and in the Ruler Unit
textbox, we can change the units and changes can
be observed in the rulers.

We
can also have Guideline while drawing with rulers,
drag the ruler and drop, a guide will appear.
To edit the Guideline select Guides from View
menu and change the settings.
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| GRIDS |
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Grids
are used to make precise drawings. The objects
can also be snapped to grid by enabling snap to
grid option, which is available in view menu.

The
grids can also be edited by selecting edit grid
from view menu. The size, color and snapping properties
of grid can be altered.
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| Scenes
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Scenes
are used to organize the movie into sections.
By default flash starts with one scene labeled
as scene1.

Add
Scene: Scene can be added by selecting scene
from Insert menu or by clicking the " + "
symbol.
Removing
a Scene: The scene palette has all the available
scenes of the movie. Select the scene to be deleted
and using the "Dust bin" icon at the
bottom of the palette, delete the required scene.
Using
the duplicate scene icon , we can create a duplicate
copy of the scene.
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| Timeline: |
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Timeline
is where we coordinate the timing of animation
and assemble the layers. Timeline displays each
frame in the movie.

Timeline
consists of Frames, Key Frame, Layers and Scene.
Layers, Onionskin , Movie Properties will be discussed
later.
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| Frame
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They
are the Backbone of animation and effects. The
length of the time in a movie is divided as frames.
Frames help us to control the animation and the
sequence in which it plays.
There
are different types of Frames. They are:
| Key
Frame : |
| It
helps us to record an animation .Flash by
default opens with a blank keyframe.Keyframe
can be identified by a playhead in that frame. |
| Placeholder
Frame: |
| It
is an empty frame. Movie stops playing in
this frame. |
| Static
or Regular Frame: |
| They
contain the contents of previous frame. |
| Tweened
Frames: |
| To
create animation between two keyframe and
flash determines the animation and this is
called as Tweening.Keyframes undergoing tweening
are called as Tweened Frames. |
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We can add a static frame by pressing F5 key. |
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To
add a keyframe, press F6 key. |
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To add a blank keyframe , press F7 key. (A
hollow box precedes a blank keyframe) |
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Paste
option helps us to paste the object, which is
copied or cut from a location. Generally in Flash,
paste option place places the objects in the center
of the stage. Paste in Place help us to place
the object in the same location from where it
has been copied.

Paste
special help us to know the information about the
location or application from where it has been copied.
For example if we would have copied an object from
Photo impact, the using paste special option we
can find the location. Using these three option
we can perform different kind of pasting.
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