Hello, & welcome back to FIREWIRE,
your friendly guide to the exciting world of web-design
& web-solutions! In the previous newsletter of Flash
5 Tutorial Series we had discussed about the Layers, Motion
Guide, Masking, Onion Skin, & Snapping.
Lets continue with Frame Panel, Motion Tween, Shape
Hints and Edit Centre.
Panel helps us to edit the frame properties of the frame.
get the properties of the frames, select the frame panel.
In this palette, the frame can be labeled, a tweening
can be specified.
frame can be specified with any label. Tweening can
be given to frames.Tweening is a process of allowing
flash to calculate the changes in animation between
The tweening is of two types:
is used to morph the objects on the stage.(i.e.
making one shape to change into another shape
over time) It cannot be applied on groups,textblocks
and bitmap images. Easing is used to control the
blend ,select distributive to make intermediate
shapes smoother and more irregular. Select angular
to preserve the corner and straight lines in intermediate
tween helps us to tween the size, position and
rotation of a symbol between two points of a movie.
tween is possible only for grouped objects .If
the objects are not grouped , we will get a dotted
lines in the frame.
help us to control the speed of the animation.
Negative values slow down the tweening. Positive
values speed up the tweening.
rotate the item during tween, select rotate. Rotation
can be clockwise, counterclockwise, and automatical
and number of times of rotation can also be specified.
to path helps the object to travel in the path
axis which will be used in guide layer.
are used with shape tween animations. Shapehint
uses markers to identify the areas on the original
shape that match with the final shape.
They are labeled from a to z which refers that
we can create 26 shapes. The more shape hints
we add we get smooth morphing transformations.
delete the shape hints, select remove all hints
form modify or drag the shape hint out of the
stage. (i.e shape hints can be viewed, but don't
have the shape hint effect)
object has a center point. With the help
of center pint we can rotate or scale the
object according to the center point.
using the edit center we can change the
center point to anywhere in the stage, so
that the object revolve around that axis.
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