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It
helps us to know the information about the zoom
percentage of object , the status of caps and
Num lock and description of tools.

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It
also posses shortcuts for Info, Mixer, Character,
Instance, Movie Explorer, Action and Library palette.
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It
helps us to control the playback of the movie.

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| Used
to save a file. The file can be named according to the
usage. The name should identify the file. The file will
be saved with .fla extension which is the extension of
Flash file. |
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| Used
to rename the file. Again the file will be saved with
.fla extension. |
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| Any
images, sounds or other files can be brought into flash
only through the import option. Once the files are imported,
they will be available in the library. |
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| Helps
to create flash content which can be edited in other applications.
The file can be exported to formats, such as BMP, JPEG,
JPG, AVI etc. Export movie does not save the settings
for reuse. |
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| Creates
a flash player (SWF) file and HTML document that inserts
the flash player in a browser. We can publish the flash
file in formats like HTML, JPEG, PNG, Macintosh player,
Quick time format etc.We can specify the name and filepath
for the movie in the textbox provided. |
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Output
window help us to detect the errors in Scripts. The
Flash 4 file is tested in Flash 5 and we can see the
updated information in this window.

It
also displays snapshots every time. Using "Trace"
command in action script , we can send useful information
and items to the output window.
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Debugger
helps us to rectify the errors remotely and also to
protect the movie from debugging by using a password.
Without entering the password the movie cannot be debugged.

To
have the debugger, the debug player is needed. The player
is available with special version of Flash player. The
changes done in the debugger window will be reflected
in the scripts. For example if we change the value of
x as 3 to x as 10, it will be reflected in the script.
The different factors involved are variable and properties
in this window which can be subjected to change.
Regards,
All accompanying logos, brands
and product names are trademarks of their respective
companies.
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