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Dear Friend,
Hello, & welcome back to FIREWIRE,
your friendly guide to the exciting world of web-design
& web-solutions! In the previous newsletter of Flash
5 Tutorial Series we had discussed While Statement,
If & Else Statement, Start & Stop Drag, Focus
Rectangle, Sound Buftime, & High Quality. Now lets
Continue with Mouse Properties, Mouse Methods, Duplicate
Movie Clip, Remove Movie Clip.
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Using the mouse properties, x and y position of the
mouse pointer can be obtained. They can be obtained
in two ways i.e. _x mouse and _y mouse.
x
mouse
This is a read only property. It returns the x co-ordinate
of the mouse pointer.
Syntax
:
instance ._xmouse
Example
:
on (press)
{
outx = plane._xmouse ;
}
Where
plane is the instance name of movie clip. _xmouse is
the properties of mouse.
y
mouse
This
is also an read-only property. Using _y mouse the y
co-ordinate of mouse position can be determined.

Syntax
:
instancename._ymouse
Example
:
on (press)
{
outy = plane._ymouse;
}
While pressing the button, the y co-ordinate can be
viewed in the outy text box.
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Mouse methods are used to hide and show the mouse
cursor in the movie. By default, the mouse pointer is
visible and it can be hided. There are two methods.
They are
Hide
This method hides the cursor and the cursor is visible
by default.
Syntax
:
mouse .hide( );
Example
:
on (press)
{
Mouse.hide ( ) ;
}
while
pressing the button, the mouse cursor becomes invisible
it has to made visible only by using some other method.
Show
Using
this method the mouse can be made invisible, if it has
been hided. In other case, by default mouse is visible.
Syntax :
mouse.show ( );
Example
:
on (press)
{
mouse.show ( );
}
The
button is pressed and the mouse pointer becomes visible.
(By default, pointer will be visible).
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Using duplicate movie, the instance of a movie clip
can be created while playing the movie file. If
the parent movie clip is deleted, then the duplicated
movie clip is also deleted.
Syntax:
duplicate
movie clip (target, new name, depth) where target is
the name of the movie clip.
new
name is the unique identifier of the movie clip. depth
is the stacking order of the duplicate movie clip. The
first movie clip will be given a depth of zero and the
next is given 1 and so on. To avoid this overlapping,
specify the depth level properly.
Example:
on (press)
{
duplicate movie clip ("car", car +x, x);
}
where
car is the instance name of movie clip
car + x is the new name (identifier) of the movie clip.
x is the variable which holds the value of depth.
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Using this command, a movie clip which is created using
duplicate movie clip methods of movie clip object can
be deleted. The movie clip can be deleted with remove
movie clip.
Syntax:
remove movie clip (target);
Target is the name of the movie clip.
Example:
remove movie clip ( );
On (press)
{
remove movie clip ("Car");
}
on
pressing the button the movie clips created using duplicate
movie clip can be deleted.
Where
car is the name of the movie clip.
Regards,
All accompanying logos, brands
and product names are trademarks of their respective
companies.
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